You know what I hate even more than terrible games? Average games. “Why?”, you may ask, “Surely average is better than bad any day, right?” When it comes to playing them, that may be true, but from a reviewer’s perspective (hi there), they’re damned difficult to write about. You see, good games and bad games have one thing in common: no shortage of writing material. Whether the graphics are gorgeous or god-awful, whether the voice acting is Oscar-worthy or cringe-worthy, whether the story is beautifully written or bullshit at best, whether the gameplay is programming perfection or practically unplayable, at the very least I have something to write about.  I can gush or gripe as the case may be to my heart’s content about the good and the bad, and the why and the how.  But with average games?  There’s only so much time I can spend and so many words I can use to describe something as “...eh, it’s alright, I guess” before I feel like I’m repeating myself.  In fact, you may have already guessed that the reason this opening paragraph is so long is a cheap attempt by me to try to stretch things out as long as possible.  Oh, well...enough padding.  Here’s the game.